![]() ![]() The Cocoa memory viewer’s “Go to” field can now switch banks and address spaces.The IO_ prefix for hardware registers in the debugger has been removed in favor of the more standard r prefix.Breakpoints and watchpoints are now identified by a unique ID rather than an address, deletion is now done by ID.Support for ranged breakpoints and watchpoints.Work around Clang and GCC generating slow code for inline compile-time constants.Optimize the GUI code for size rather than speed to improve utilization of instruction caches.Prevention of loop unrolling for large, non-speed-critical loops, to improve utilization of instruction caches.Disabled inlining of several slow-path functions.Several new changes that improved performance:.A new reset command in the debugger, supporting 3 types of resets.The SDL frontend can now pick a specific revision from CLI.The SDL frontend received a small facelift.Reopening a ROM from Finder or other means now reloads the ROM in the Cocoa frontend.Notifications for alarm-clock-enabled games.Innovative and customizable touch controls, including support for analog rewind, fast-forward and slow motion.Can be installed by side-loading (using AltStore or TrollStore) or using a jailbreak.Supports every iPhone, iPad and iPod Touch model running iOS 11 or newer (iOS 13 or newer is recommended).The SDL version used in the Windows release has been updated to 2.28.5.The iOS Deb releases no longer contain local file ownership information.Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver.VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines.Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS.Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click.Fixed several UI issues with the Printer Feed on macOS Big Sur and newer.Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15.Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected.SameBoy on iOS will now warn the user if it hasn’t been correctly signed, which could prevent “Open With” from working with SameBoy.This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator New/Improved Features ![]()
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